Attacker/Breach · Anti-Gadget
BestAceLoadout · Rainbow Six Siege
Expert recommendations and community choices for the current patch.
Read Ace's round plan and practice guideY11S3Last reviewed 2 Sep 20261 community vote
Recommended loadout
- Expert recommended
- Community favourite
- High-rank favourite
AK-12 + P9
Magnified A · Flash Hider · Vertical Grip · Laser: equipped
Stun Grenade
Vote on this loadoutPrimary weapon
Attachments · AK-12
Secondary weapon
Secondary attachments · P9
Gadget
- Claymore100%1 votesMost votedCovers your back while you hold an angle or plant the defuser.
- Stun Grenade0%0 votesExpert pickDisorients defenders through a wall or around a corner to enable an entry.
A control-first setup so Ace can open a wall and immediately contest it.
Why it works
Ace frequently fights straight after deploying his gadget, from a position the defence already knows about. Recoil control matters more here than raw handling speed, and the laser speeds up aiming down sights for that first exchange. The P9 mirrors it with Muzzle Brake and the same laser attachment for a consistent backup.
Who it is best for
Players who want Stun Grenades as the default utility: they disorient the room right as Ace's charge finishes opening the wall, covering the push through it.
Attachment roles: the laser aids aiming speed, the angled grip aids reload speed, and the horizontal grip aids movement speed. Ubisoft attachment rework. Check available options in game.
What the community runs
Anonymous player votes for this patch. These are preferences, not win rates.
Filter community results
Community results updated
Based on 1 vote on Y11S3.
Small sample. These percentages come from only 1 vote, which is under the 25 needed before a split is worth reading into.
Primary weapon: three views
- Overall community
- AK-121 vote
- Emerald–Champion players
- AK-121 self-reported vote
- Expert recommendation
- AK-12Hand-written for this patch
All three views land on the same primary weapon this patch.
Primary weapon
1 vote- AK-12Expert pick100%1 vote
Sight
1 vote- Magnified B100%1 vote
2.5x. Same zoom as Magnified A with a cleaner, thinner reticle.
Barrel
1 vote- Flash HiderExpert pick100%1 vote
Reduces vertical recoil climb. Universally good, the safe default on most weapons.
Grip
1 vote- Vertical GripExpert pick100%1 vote
Reduces vertical recoil. The default pick for sustained fire.
Secondary weapon
1 vote- P9Expert pick100%1 vote
Secondary sight
1 vote- Iron SightsExpert pick100%1 vote
No optic. The cleanest peripheral vision, and nothing to obstruct a close angle.
Secondary barrel
1 vote- Muzzle BrakeExpert pick100%1 vote
Tightens the first shots. Best on burst-fire and marksman weapons.
Secondary gadget
1 vote- Claymore100%1 vote
Covers your back while you hold an angle or plant the defuser.
Most popular complete builds
Whole submitted loadouts, not each slot's winner stitched together. The two are often different.
Most popular complete build
100%1 of 1 submission
- Primary: AK-12
- Sight: Magnified B
- Barrel: Flash Hider
- Grip: Vertical Grip
- Secondary: P9
- Secondary sight: Iron Sights
- Secondary barrel: Muzzle Brake
- Gadget: Claymore
- Primary laser: Equipped
- Secondary laser: Equipped
Platform split
- PC
- 100%(1)
Rank split
- Emerald
- 100%(1)
Rank and platform are self-reported and are not checked. Read the methodology.
Vote on your Ace loadout
No account needed. Submit one complete loadout, and you can replace it at any time this patch.
Put Ace's loadout into practice
Create a reinforced-wall opening that supports the team's next action. Before deploying S.E.L.M.A., choose whether the opening is for pressure, a player route or an objective play. The team should know which angle will become dangerous once the wall opens.
Weapon and utility choices
Use the AK-12 when you want a rifle for the fights around the breach. The M1014 asks you to build around much closer engagements; choose it only when that job is intentional and the team can cover the range you give up. Decide secondary utility with the squad's plan, especially who will handle access and cover after the wall is breached.
A round plan
Check the intended wall and coordinate with teammates dealing with denial. Deploy from a position where you can return to cover, then let the opening create pressure before committing through it. Keep track of another route so every attacker does not line up at the same breach.
A mistake to avoid
Treating a successful breach as permission to plant or enter immediately. The opening may expose the objective to another defender angle. Use information and covering players to identify which parts of the room remain contested.
Try this with a teammate
In a custom match, open a wall and ask a defender to hold two different positions behind it. From the attacker's side, identify what you can clear from safety and what needs a second angle. Build the next step around that answer.
R6Guide tactical guidance. These practice routines are suggestions, not measured match results. Ubisoft operator reference.
How to test an attachment changeNot sure what to change? Compare attachments with a repeatable practice routine.
Similar operators
Other attackers who fill an overlapping role.
Viewing Y11S3. Showing all community votes for this patch.