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Defender/Anti-Entry · Trapper

BestSmokeLoadout — Rainbow Six Siege

Expert recommendations, community choices, and situational alternatives for the current patch.

Y11S2Last reviewed 11 Aug 20260 community votes

Recommended loadout

Y11S2
  • Expert recommended

Primary weapon

Attachments M590A1

Secondary weapon

  • P226 MK 25No votesHandgun
  • SMG-11No votesMachine PistolExpert pick

Gadget

  • Barbed WireNo votesSlows and announces attackers moving through a choke point.
  • Proximity AlarmNo votesPassive intel on a flank you cannot watch yourself.
  • Deployable ShieldNo votesExpert pickCreates cover for an anchor angle or blocks a common run-out path.

M590A1 with Iron Sights and laser for close-range denial, SMG-11 with Holo A, Flash Hider, Vertical Grip and laser as a full backup, and Deployable Shield as the default utility.

Expert recommendation

Written and reviewed by hand for this patch. This is an opinion, not a win-rate measurement.

Why it works

Smoke's decisive fights happen inside the site, usually after his gadget has already committed the attackers to a bad position, so the M590A1's raw stopping power at close range matters more than reach. The laser sharpens hip-fire for those close trades. The SMG-11 is the real second weapon here — Flash Hider keeps its vertical climb controlled, and Holo A and the laser keep target acquisition fast.

Who it is best for

Players anchoring site and playing for the post-plant.

One common mistake

Throwing the gas early to stop a push instead of saving it for the defuser.

Situational alternatives

When the recommended Smoke setup is not the right call.

Utility-focused setup

Gadget
Deployable Shield changed to Barbed Wire

Barbed Wire punishes attackers already caught in the gas cloud rather than giving you somewhere to hide from them — use it when you plan to fight through the gas instead of behind a shield.

Tradeoff: You lose the instant, no-exposure cover Deployable Shield gives you while holding an angle.

What the community runs

Anonymous player votes for this patch. These are preferences, not win rates.

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Community results updated

Based on 0 votes on Y11S2.

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Primary weapon

No optic. The cleanest peripheral vision, and nothing to obstruct a close angle.

Leaves the slot empty. Rarely correct when a barrel is available.

Grip

Not available

Secondary weapon

Machine Pistol

NATO. Clear centre, but obstructs more peripheral vision than a red dot.

Reduces vertical recoil climb. Universally good — the safe default on most weapons.

Reduces vertical recoil. The default pick for sustained fire.

Gadget

Creates cover for an anchor angle or blocks a common run-out path.

About you (optional)

Self-reported and never checked. It only exists so other players can filter the results.

No account needed. One vote per operator per patch.

Other defenders who fill an overlapping role.

Viewing Y11S2. Showing all community votes for this patch.